You end up getting paid more and more, in general, get access to better missions and, of course, ability to buy the good equipment from each race. The other reason to keep doing these missions, is that you get your race reputation up for each successful mission. Now, if I had focused on finding some of the good derelict ships early, those cargo missions would have been doable much earlier. I went the slow route, just shuffling energy cells and ore between power plants and mines, until I had enough to buy a Mistral (hours upon hours upon hours), then worked back that same money a decent bit faster, started upgrading, bought factory, etc. The thing about TC, though, is those are the fastest way to get cash. Once you have the right ships and mods, they can be easy-but yeah, you can end up doing them over and over and over again. This works for me because I'm never going to be fighting and trading/looking at the map at the same time.Ĭlick to expand.well, you really need a warp drive before you can start those missions, and an on-demand fast-ish trader ship or a speedy fighter ship with decent cargo hold (if you want to do the lighter illicit cargo missions). I've got my trading and map controls around JKL keys. For example, I've got my fight and movement controls setup around WSAD keys to fight or get out of a jam quickly. What worked for me is separating controls on the keyboard based on tasks. It can get overwhelming at first, especially when you look at the control list and see the large number of buttons to do things. 2nd fastest way (and safer) is to get sector and universe traders working for you. Fastest way to do that is to hijack enemy ships and sell them. The game really opens up when you have money. This is also not including time I still have to put into X3:AP and X3:R if I choose. I've only got 2 mil and about 5-6 sector and universe traders working for me. According to steam, I've put 32 hours into X3:TC and I have only done the first main plot quest. After getting X3:TC and X3:AP on sale, I buckled down and learned the game with the help of guides (X3 official forums are an excellent source). I got X3: Reunion about a year ago, but I shelved it shortly afterwards because I didn't learn how to play it. Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.Click to expand.I felt the exact same way for the longest time.Improved UI introducing charts to visualize economic developments.Improved graphics quality setting for high end machines.New Stock Exchange feature allows advanced investment strategies.A new plot throws you into the power struggle between corporations at a time of war.Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Play a part in a war scenario bigger than anything the X Universe has ever seen before! Corporations Compete for Control of the FutureWith the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. War!The X universe is undergoing a period of massive change. The old X Universe is passing a new X Universe is about to be created. It shows a universe in flux, and prepares players for things to come. A Bridge Between the Old and New X UniverseX3: Albion Prelude plays in a time between the old and the new X Universe. A new plot and many additions to the open free-form gameplay. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. X3: Albion Prelude is the latest game in the X3 space game series.
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